Manufactured by Panasonic in partnership with Audio Enhancement, the pioneers of classroom audio, the EduCam360™ allows educators, administrators and security personnel to see the entire classroom—all at once!
Each year, the Orlando Award Program identifies companies that we believe have achieved exceptional marketing success in their local community and business category. These are local companies that enhance the positive image of small business through service to their customers and our community. These exceptional companies help make the Orlando area a great place to live, work and play. Various sources of information were gathered and analyzed to choose the winners in each category. The 2014 Orlando Award Program focuses on quality, not quantity. Winners are determined based on the information gathered both internally by the Orlando Award Program and data provided by third parties. About Orlando Award Program The Orlando Award Program is an annual awards program honoring the achievements and accomplishments of local businesses throughout the Orlando area. Recognition is given to those companies that have shown the ability to use their best practices and implemented programs to generate competitive advantages and long-term value. The Orlando Award Program was established to recognize the best of local businesses in our community. Our organization works exclusively with local business owners, trade groups, professional associations and other business advertising and marketing groups. Our mission is to recognize the small business community's contributions to the U.S. economy.
Wanted: Immersive gaming in K-8 classrooms
Posted on Wednesday October 22, 2014
Seventy-four percent of K-8 teachers in a recent report said they use digital games for instruction, though few teachers reported engaging students with immersive games that offer in-depth exploration and 21st-century skill development. Teachers surveyed for a new report from the Joan Ganz Cooney Center said they believe using digital games in the classroom helps students improve math skills (71 percent), computer/technology content and skills (65 percent), executive function skills (59 percent), and 21st-century skills (52 percent). But while more and more teachers are turning to digital gaming, the report notes a distinct lack of immersive gaming in K-8 classrooms. As research on educational gaming increases, data points to the benefits students receive from immersive gaming, such as stronger problem-solving skills. "The highly immersive, highly complex, and highly engaging experiences afforded by certain types of video games don't just improve learning, they can improve the kind of learning that children need to do well in school and life beyond," authors Lori Takeuchi and Sarah Vaala wrote in the report. "However ... most K-8 students aren't playing these types of games...at least not at school." Most students play mini-games or games embedded in interactive lessons, according to the report. "Notably absent from K-8 classrooms are games with curricular objectives that also look, feel, and play like the commercial games kids typically play at home. Given the expanding community of developers creating learning games of this type, we were hoping to see more of them in teachers' survey responses," Takeuchi and Vaala wrote. This lack of immersive gaming could be due to two reasons: 1. Immersive games aren't typically completed in one class period, and because they require a longer time commitment, educators may avoid aligning their use with class lessons. In fact, 46 percent of game-using educators cited time as one of the biggest barriers to using digital games in the classroom.
Free online aquarium resources foster science inquiry
Posted on Wednesday October 22, 2014
To reach more classrooms with its educational programs, the Aquarium of the Pacific has created free online curriculum materials based on live animal webcams.